(If you're curious as to how to make a village, please see the Make a Village page.)
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Table of Contents
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The village is where ninja come to work together in order to accomplish similar goals. For most shinobi, that involves trying to become more powerful. In many cases, that involves killing each other. Still, the Village is incredibly important in BvS, as it opens up new ranks and many upgrades that are not available to homeless ninja. While you can play BvS without a village, you're going to end up highly limited.
To make a new village, you must be in season 2+ and have 50000 Ryo, which forms your village's initial bank. You must also not be in a village. It is advisable, but by no means required, to have some method of getting villagers - besides just advertising on the BvS village recruiting pages - before you form your own village. You can be a village leader of lesser rank if you looped after starting the village - being a kage loops.
I am in a large village which has way more Ryo than it needs. Why is my tax rate so high? Because you are in a large village. The minimum tax rate is the largest number of ninja the village has had to date - if you are in a village which has or has had 50 members, for instance, the minimum tax rate is 50%. If a village loses members, for instance if the kage kicks out a bunch of inactive ninja, the kage can remodel the village to reduce this maximum to the current number of villagers - but this costs Ryo, and so is usually only done if a significant number of ninja are lost, not just one or two. At this time, there is no way for the kage to directly refund this Ryo to the villagers.
Upgrades
See own section for more information Upgrades
Upgrades are buildings that your village can construct to increase its power. In some cases, they provide direct benefits to existing ninja (such as the Genin Training School), while others simply open up the possibility for new ranks (such as the Jonin Council). Upgrades tend to be extremely expensive, but they are incredibly important for the development of your village and for the development of your ninja. Also, completing a village action now costs no stamina to do.
Resources
When a village is created, it is assigned one of three possible resources at random. This resource will be the primary resource for building upgrades, especially before you join the Ninja World War. However, some upgrades will require resources other than the one your village produces. There are two ways to do get these resources: invade other villages, or win them from the party house. You need to be in the war to win other basic resources besides the one produced by your village.
Basic Resources
- Brilliant Crystals
- Medicinal Water
- Precious Metals
Advanced Resources
When a village builds a Natural Research Facility, it is assigned one of two possible Advanced Resources at random. It continues to produce its Basic Resource normally, but will also produce this Advanced Resource at a much lower rate. This resource will be the primary resource for building advanced upgrades, but as before, some upgrades will require the Advanced Resource that your village does not produce. Advanced Resources cannot be won in the Party House, so you must invade villages to get what you do not produce yourself.
- Solid Fire
- Unmelting Ice
The Ninja World War
Once you village gets the War Council, your village can become a part of the Ninja World War, this is a one-time decision, so when you first have become a part of the NWW, there is no turning back.
To get other Resources than you Primary Resource you have to become a part of the NWW and invade other villages.
Once you have entered you get the ability to Spy and Attack/Invade other Village and Bingo other Village Members
Spying
You must be Chunin+ to spy on a village.
The cost of Spying is 5 Stamina to Look into the village, and 25 Stamina for Infiltrating the village.
Spying on villages lets you Bingo their ninjas, and attack the village.
Looking into the village lets you see which basic defenses the village has, as well as the resources the village produces.
Next step is to Infiltrate, which takes 24 hours to do. You can only Bingo other village's Ninja or Attack a village if you have successfully Infiltrated the village!
If you have a Spy Network you can pay 3000 Ryo to look at a Infiltrating or Infiltrated village's Resources and Village Bank, as well as their attack plans and who they are defending against.
All your item bonuses are counted when Infiltrating, but Allies won't help you.
Items which only give bonuses during the Spying prosess:
- Stealth Suit - +3 Range
- Granola Camouflage - +5 Range
- Counterfeit Permit - Immune to Pass Permits
Summons which helps Spying:
- Mini Frog - +2 Range
- Monkey Butler - +2 Range, +1 Strength
- Sickle Weasel - +4 Nin Range
- Wolfpack - +1 Range, +1 Strength
Upgrades Related to Spying:
- Defence
- Blaring Music - +10% chance to find Permanent Spies
- Creepy Traps - Bingo Ninjas that fails Spying on you
- Interrogators - Allow Interrogation, Trace Spies caught during Interrogation to home Village
- Pass Permits - 20% Chance for +10 Difficulty
- Scouters - +10% chance to find spies
- Sentry Squads - +15% Spy Detection
- Solidarity - +6 Difficulty when being spied on by a much larger Village (>5 size)
- Special Forces (Genjutsu) - Secret +5 Difficulty against Genjutsu Spies
- Special Forces (Ninjutsu) - Secret +5 Difficulty against Ninjutsu Spies
- Special Forces (Taijutsu) - Secret +5 Difficulty against Taijutsu Spies
- Spy Towers - +2 Successes
- SWATBU - +10% daily chance of removing 'permanent' spies
- Undead Guards - +2 Successes
- Wind Wards - +1 Success
- Offence
- Infiltration Academy - -2 Difficulty
- Little Tricycles - -2 Difficulty
- Sneaky Tricks - -50% chance to opposing villages attempting to root out your Spies at Dayroll
Attacking Villages
You must be Special Jonin+ to attack a village.
The cost of attacking a village is 50 Stamina
Attacking a village can be done in one of two ways: Invading and Raiding. Both require that you have a spy in the opposite village, but while you can raid any village that has been infiltrated, a villager with Vice-Kage permissions must direct the Invasion Preparations (which takes 4 hours) at the village you want to Invade. You then roll all 3 stats for the check. No allies or jutsu are used.
Invading: You take one of each available Resource. If you have a Claymore you have a 1 in 3 chance to take one of their native advanced resources if they have none.
Raiding: You take 1% Ryo from their Village Bank.
The A-Team (Mister Tea Lvl. 3, Blind Fury, Smiley) will give you +3 Strength in an attack, and lets you take 2% ryo for their Village Bank when raiding.
All your item bonuses are counted in Invasions/Raids, but Allies won't help you.
Items which only give bonuses to attacking:
- Ashen War Paint - +10 Range (50 Appetite)
- Claymore - 1 in 3 chance to receive a Village's native Advanced Resource if they have none when Invading, +3 Successes on Village Attacks
- Codec - +3 Range
- Firebrand - +20 Stamina upon successfully Invading a Village
- Regalia - May Attack Villages twice a day
- Scythe of Razing - +2 Strength
- The Tote - If you Bingo the Leader with a Note Page; +10 Range
- Troll Account - +5 Range
The only summon which can help you when attacking is Super Frog (+3 Range)
Village Difficulty and Successes in attacks are calculated by upgrades, village size, and Patrol percentages. These difficulties will be the same for all stats.
Upgrades Related to Attacking:
- Defence:
- Carapace Walls - +2 Successes for invaders
- Creepy Traps - Bingo Ninjas that fails Attacking you
- Elemental Shield - +7 Difficulty
- Fanboy Stink Moat - +1 Success
- Force Field - +1 Successes per 7 Upgrades
- Fortified Walls - +2 Successes
- Invasion Defense - +20 Difficulty against one named Village at a time
- Militia - +1 Success per 10 Villagers
- Robot Guards - +2 Difficulty
- Scattered Outposts - +4 Difficulty and +2 Successes when being attacked by a much larger Village (>5 size)
- Tall Walls - +5 Difficulty, +5 Successes
- Troop Positioning - +1 Success
- Tunnel System - +5 Difficulty, +5 Successes against Attacks from Villages with more than 10+ Upgrades
- Offence:
- Arms Depot - -2 Difficulty
- Big Ladders - Negates Tall Walls
- Broadcast Tower - Spy Reports 2x a day
- Ninja Attack Squad - -1 Difficulty, -1 Success
- Sabotage Facility - Leaders may Damage and Destroy upgrades in other Villages during invasions
- Saboteur School - -1 Successes
- Siege Engines - -2 Difficulty
- Spy Network - May get a Spy Report once per day
- Trophaeum Tower - May change Invasion Preparations twice daily
Bingo Book
See own section for more information: Bingo'ing
These are the ninja that you have information on, through your village's spies. You can track them down and bingo them - attacking them so they are too weak to raid a village (yours, probably!), spy, collect, patrol and battle in NWW for 36 hours. Once you find out which ninja villages are raiding your village, bingo them to keep yourself safe!
There are two steps to bingoing someone - tracking them down, and attacking.
(To start tracking a ninja costs 50 Stamina. Once you start tracking them, leaving the Tracking/Bingoing pages to the Main Menu or the like will cause you to lose the trail, so no nipping off for some Chakra or team reorganizing!)
Peacetime Bonus
When your village isn't active in the Ninja World War for at least 24 hours as of Dayroll, you begin to accrue Peacetime bonuses. For every full day in which the village isn't visibly an aggressor, you gain a +1 Peacetime bonus.
Openly Aggressive Actions:
- Invading a Village
- Raiding a Village
- Failing a Spying Attempt
As this list is not exhaustive, one should be aware that other Acts of War, such as Hard Bingo'ing, may also cost your Village its Peacetime bonus, but have not been attempted/reported.
Village Actions
Collect Resources
This village action lets you help gather resources for your village. This increases the chance of collecting resources which are necessary to purchase upgrades. All ninja can collect in villages but higher ranks give better collection percentage. This costs no stam to do.
The village upgrade Overseers increases the base resource collection with +5% for Genin and Chunin.
Patrol
Helps to keep your village from being attacked! This increases the difficulty of other villages attacking your village. 1 Patrol will give +1 difficulty for other villages to attack you. There is no limit. 50 people patrolling will give +50 difficulty.
Patrol often enough and you will gain a 7,000 daily XP bonus. This is not real XP (you cannot spend it to learn jutsu), but it does impact your ranking at the end of the day.
Do Paperwork
This village action lets you help out your village submitting Mission Results. As result your village will have -1% upkeep next dayroll per person who do paperwork.
If your village have the upgrade Cushy Offices, Sannins will give -4% upkeep
Repairing
Repairing will help fix the state of your upgrades that are damaged.
The higher the rank you are, the more you provide for your village when doing the Help With Repairs village action.
You can enable/disable repairs upon your request at any time.
Kaiju cause daily damage to a random upgrade for every dayroll it is not at 0HP or Crippled State.
Hunt for Potion Ingredients!
After getting the upgrade Crafting Workshop Chunin and higher can go to different areas and hunt for ingredients.
The cost for Hunting is 30 Stamina.
During Lunar Overclocking you can get special Ingredients.
Area
Bonuses
- Base Pulls:
- Chunin: 2
- Sp. Jonin: 3
- Jonin+: 4
- Forest Trail: +1 Pulls
- Knapsack: +10 Stamina
- Zodiac Zoo: +1 Pulls
- Quiet Glade: +10 Stamina in Forest
- Fruits Basket: +3 pulls
- Perfect Girl Evolution: Goth Goth: +5 Pulls
Festival Day
It's the 11th!
Open on the 11th day every month
Goto main article: Festival Day
Upkeep
Every night the village loses some of it's money due to Upkeep (%)
You may also complete the village action of Doing Paperwork which will lower the village upkeep 1% per person that does it for the next day.
Values counting up to Upkeep
- -1% per Genin
- -2% per Chunin
- +2% per Special Jonin
- +4% per Jonin
- +10% per Sannin
- +1% per bought Upgrade (Hitaiate Maker and Monster Upgrades do not count towards Upkeep)
- +2% per peacetime bonus if in war (cannot be modified)
- - any bonuses
- - Paperwork
Upgrade Reducing Upkeep
- Banker - Base Upkeep is halved
- Connections - Base Upkeep is -20% after Banker (Require Banker to function)
- Elemental Harmony - Base Upkeep is -15% after Connections (Require Connections to function)
- Self Sufficiency - Base Upkeep is -20% after Elemental Harmony (requires Elemental Harmony to function)
- Familiarity - First 15 Upgrades does not count toward Upkeep
- Cushy Offices - Sannin get -4% Upkeep on Paperwork Actions
- Robo-Maids - 10% less Upkeep
Permissions
You may / may not: (Village leader decides)
- Attack Other Villages
- Buy / Edit Upgrades
- Change the Announcement
- Edit Members
- Leave Messages
- Spy on Other Villages
- Take Permanent Items
- Take (Some) Storehouse Items
- Vice-Leader Options
Village Bank
Donate Ryo (Chunin or Higher)
Give any? X% will be used towards upkeep like the daily collection.
Store House
Give and Take Items in the Storehouse!
The kage decides how many Items you can take per day.
Leave Village
Want to leave your village? Just type your password in the box and hit 'Leave Village'.
You may only enter a village once a day, unless you use a TeleVillage Potion for each extra time.
Other Functions from Upgrades
Zombja Battle!
Requirements: Nonja Farm and Nonja Lab
Zombjas have attacked your Village!
Kaiju Battle!
Requirements: Natural Research Facility and a summoned Kaiju
Your village is under attack by a giant monster!
Phase Menu
Requirements: Chaos Gate and a R00t Password
Multi-Dimensional Kaiju!
Party House
Chat, relax, and win fabulous prizes!
Jutsu Enhancement
Requirement: Jutsu Enhancement Tower
Enhance the quality of your Jutsu!
FIGHTO
Requirement: Machine Shop
Enter the ROBO FIGHTO!
Purchase Ramen
Requirement: Ninja Cooking School
Swipe some eats at the Ramen Shop
Obscure your Name
Requirements: Tools of the Trade and The Trade
Protect Yourself from The Note for 24 hours. 100 Ryo per Level. (costs increase 50 per level after each use. to reset cost, go without protection for 48 hours.)
Field Menu
Requirements: Chaos Gate and a R00t Password
Explore other Fields!
Spend your Z-Rewards
Requirements: Nonja Lab
Spend your Z-Rewards!





