KTHXBAIman
Trophy.jpg You've unlocked the
KTHXBAIman Trophy!
Congratulations!
1 Points

How to Unlock

  • Bust out a Mahjong opponent with a Baiman

Points Awarded

  • 1 Awesome

Notes

  • Baiman is when you have 8-10 Han (victory points) in mahjong, Sanbaiman also counts, so in effect to win this trophy you need 8-12 Han (13 is too much as it gives you yakuman instead and doesn't count)
  • Cheating is allowed for this trophy, this makes the easiest way to get it using goumoupai to turn a tile into a white dragon and dora bomb to swap with the uradora. By inserting a red dragon into the uradora you make every single white dragon worth 1 point. 7 white dragons means +7 points. Remember that you have to be in reach for this to count, and if you go over 13 points you will yakuman instead and not get this trophy. On the other hand too few points and you will not bust out the opponent.
    • Also, if all your pons are closed (for example, if you've turned 12 of your tiles into white dragons), that's Suu An Kou which is also a yakuman, and you can only Reach if your hand is closed. So you need at least one sequence to go with your stack of seven-to-eleven white dragons.
    • If only three pons are closed, that's still San An Kou which is two Han. Eleven white dragons + San An Kou + Reach is 13 Han, so your real limit is nine (for 12 Han exactly).
    • In addition, the game behaves strangely when there are more white dragons on the field than there should be (perhaps as should be expected.) Try to make sure your wait isn't another white dragon, as if the game sees >3 white dragons in your hand it'll assume there aren't any left for you to Reach for.
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