For advice, see the HQ Guide.
HQ Musou Skills
- Skills may be increased up to Level 3. Spiral Skills can use either Rai or Kai points.
- Lowering a Skill causes you to lose 25% of your Raijutsu and Kaijutsu AP.
- Contingency (+10/30/50% Threat Max)
- Bonus if Lvl. 3: Flush (halve current Threat - Ninja Only)
- Fleetness (10%/30%/50% Additional Dodge Chance)
- Bonus if Lvl. 3: Confront (move next to the Tower - Ninja only)
- Pinpointing (+10/30/50% Sabo Damage)
- Bonus if Lvl. 3: Timestop (Enemy time does not pass for one turn)
- Lethality (+10/30/50% Ninja Attack Count)
- Bonus if Lvl. 3: Blowback (knock all Minions out of your location)
- Zones: 3
- Boss: The First
- Levels required: 2
- Zones: 4
- Towers: Dark Fissure
- Area effects: None
- Dark Fissure
- Ebony Tower
- Spiked Claw
- Withered Fortress
- Billowing Vent
- Open Field
- Rotting Garrison
- The Swarm
- Reinforced Bunker
- Nest of Darkness
- The Summit
- 5 HP
- Pass Penalty: +20% Base Threat
- Spawns Shadows, 1 in each area
New Shadows rise from beneath!
Area EffectsEach effect may only occur at most once per Territory.
- Occurs in Periphery
- Spawns enemies every 6 turns
Shadowy forms erupt from the Pool!
- HP (defense versus Kaiju): 1
- Dodge (defense versus Ninja): 0%
- Ninja Threat: 1d3
- Kaiju Damage: 1d10
- Block Advance/Sabotage Change: 5%
- Chakra Frequency: X Gen
- Always warns every 6 turns, starting on the 4th, and attacks the turn after
- Attack warning:
The Shadows shift, new forms of evil coalescing..
- Successful attack:
The Shadows rush you, chilling you to the bone! +X Threat!
The Shadows curl around you, drawing at your lifeforce! -X HP!
- Failed attack:
The Shadows lash towards you, but are too far away!
The Shadows move closer!
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