Fresh Fruit

Tastes like victory over impossible odds!

Used For/Bonus Provided

  • This is a Consumable.
  • Appetite Used: 20
  • You can eat at most 1 per BillyCon (so, once a week) only. (In case Tsukasa gives you another when you consume it, or if you consume it on or less than 1 BillyCon before the 9th day of a month then do Fruits of Liberty to get another.)
  • The following effects are cumulative. In other words, if you have at least 50 Cool, you get all of these at once.
  • 1+ Cool: You feel like building a pool! +50 Stamina!
  • 10+ Cool: You have an urge to peek into your friend's houses! +30 Appetite!
  • 20+ Cool: You think about smashing fruit all over so you can slide around on it! +40 Appetite!
  • 30+ Cool: You feel like harassing your buddies then running away! +100 Stamina!
  • 40+ Cool: You think about building fruit stands all over the place! +5 RP Next time you Register for a Con!
  • 50+ (MAX) Cool: You feel a surge of supreme confidence! +200 stamina!

A Fruit Stand mysteriously appears behind you!

Getting the Fruit Stand also gives you a secret trophy:

Trophy.jpg You've unlocked the
A Fruit Seller Trophy!
Congratulations!
10 Points

How Is It Obtained?

Market Value

  • This item can be sold for 100 Ryo at the store.

Notes

  • 'Cool' refers to BillyCon cool.
  • If used while not in a BillyCon, it uses your previous week's cool, even if today is the first day of BillyCon (Friday) but you haven't gone to the Con yet.
  • This item loops.
  • This item is not tradeable.
  • Using more than one Fresh Fruit in a day will cause the second and later to not give bonuses. This is intended. It also seems to be impossible now.

Trivia

  • The consumption messages for the various levels of Cool are references to the Zerg race in StarCraft
  • 1+ Cool refers to the Spawning Pool, a Structure required for basic Units
  • 10+ Cool refers to the Overlord, a Unit commonly used for scouting the opponent's base
  • 20+ Cool refers to the Creep, a spreading ground mass that gives benefits to Zerg Units
  • 30+ Cool refers to a common Zerg hit-and-run tactic
  • 40+ Cool refers to a common Zerg strategy of focusing on expanding and building multiple Hatcheries
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