Hero's Quest

Notice: This is a work in progress. Please feel free to edit any information that is incorrect.

Getting Started

Warning: The first quest has requirements that span the entirety of BvS. Anyone above player rank 1000 or so will probably not be even close to meeting all of the requirements, and even if you can you'll probably struggle to complete the Jungle missions. If you have ANYTHING you still need to do outside of the party house or FIGHTO, you're probably not ready. See below for the specific requirements.

Preparation for your first time through:

  • Start saving up 11 storm favors.
  • Have 11 Tiny Bees
  • Read ahead to the section "Unlocking the Seal" and save up on the things needed to complete all 11 steps there as quickly as possible.

While not hard, some take a long time to acquire and for best results you should start the acquisition long before you reach the point where you can tackle this quest.

Prelude: The Devil Inside

The Eleven-Pronged Seal

To begin the Quest, you must unlock The Eleven-Pronged Seal. To do this, you must have done all of the following:

The quest itself is not so difficult, it's mostly exposition. You'll need to have all three Sannin Themes and 750+ awesome(framed certificate can help with this). Completing the quest will unlock a new event at The Black Altar.

Notice: Completing the seal loops, but the first time round it consumes 11 Tiny Bees. If you lost yours for whatever reason after obtaining Fate/Destiny, you'll need to obtain them again while proceeding. (However, one step in completing the seal needs four A-rank emblems, so you might want to save a few back). However, if you did the seal in a previous season, you only need one tiny bee, to unlock the Black Altar event, after which you can skip to "Analyse coordinates".

The Black Altar

In the Field Menu, your destination is Sickened-Imprisoned-Fallen Angel. The Black Altar is where you fought The Eleven-Tailed Fox in R00t. Now, a new task should have appeared. Complete it(you just need to have at least one Tiny Bee), and you'll obtain the Mirror Shard and the "Walk Together" Avatar Ability. Now you'll be able to unlock the seal.

Unlocking the Seal

Head for the Avatar Abilities menu.

The Eleven-Pronged Seal is represented by an 11-pointed star. The Seal is unlocked by activating each of the 'points'. To activate a point, you must complete the task while having a Tiny Bee in your inventory. Since you start with one of the points activated, there are 10 points you'll need to activate, so you'll need 10 Tiny Bees.

At all times, you'll be able to see the two tasks that are connected to the ones you have already completed. Tasks which you cannot see cannot be completed. While the tasks themselves are the same for each person, the order in which you'll encounter the tasks is pseudo-random. Though you can't predict which task you'll get for a given point, you can "prepare" for most of them beforehand to complete them quickly:

  • Save up some ryo to use on the Roulette task. You're trying to win 11 million ryo on one spin (bet 440,000 ryo on 11), and it will cost you an average of 11,440,000 ryo to get it (1/26 chance to win per spin). If possible, have more than that just to be safe.
  • Build your Lucha Ring training level to 108, and then keep it there. Remember that after you are over 100 training level it will decrease instead of increase, so the only way to get a 108 training level is to be at training level 99 and then train with 9 stamina. You may also want to save up 100 RP to skip to your Lucha day.
  • For the Nuke the Gas Station task, correspond with whoever manages the Zombja maps(usually the kage). Also, save up some RP if you're not the only one who is trying to complete the task this map.
  • Nothing to do to prepare for the field task, simply head to "Hidden Forbidden Holy Ground" and say "Now I stand alone"
  • Obtain as many different BillyCon awards as you can. You'll need 11 different types. Remember that only the first 3 perks used a day cost a single use, the next 2 cost 2 uses and the final 6 each cost 3 uses per activation.
  • Get all of the summons you can. You'll need to summon 11 times in one day (doesn't necessarily have to be 11 unique summons). You'll need at least the lowest-level Card Badger Item if you're not Legacy, or if you don't have OCAT.
  • Have access to a lot of Glowslinging duels — this could be difficult if you don't have Dramatic Battler at the time. You can use Firefly Cage, wandering, and boosters, but if you don't have all of those you may need to wait until saturday to get the Training bonus from the Rave. You'll need 11 total to win one fight in each GS turf, though the Royal Wave Glowslinging ability may give you some bonus battles.
  • Have access to lots of Appetite to consume 1 of each essence in a day. Pretty straightforward, and not difficult if you have Cipher Lvl. 2.
  • Again, no preparation necessary for the First Loser task, simply "win" (that is be one of the winners who gets 1 kunai) a game of First Loser.
  • Hold on to 4 S-rank, 4 A-rank, 4 F-rank and 4 E-rank World Kaiju emblems. They shouldn't need to be from the same WK. You have to give up ONE emblem at a time. You give all 4 and you have wasted your emblems.
  • Again, make absolutely sure you have enough Tiny Bees. If you complete a task when you don't have one, nothing happens and you'll need to complete the task all over again once you do get one. This *should* never be an issue, but better safe than sorry, especially when it comes to those tasks that are extremely difficult.

Once you've completed all of the tasks, click the Analyze Coordinates that appears in the middle of the seal. You'll obtain the Open Your Eyes Trophy and unlock a new quest.

Welcome….to Kaiju Island *cue music*

The final step to the Prelude is unlocking Jungle missions. To do this, you'll need to complete the quest Welcome. You'll need:

  • 5010+ current Stamina before starting the quest. The quest itself will only cost you 40, though.
  • 70+ different tradeable Kaiju Drops. You can use the item checker greasemonkey script. As of Jan 23rd 2012 there are 73 tradable kaiju drops.
  • 11 Storm Favors. You will lose them during the quest.

Finish up here, and you're finally moving on to Part One. Congratulations!

Part One: In the Jungle

With Welcome complete, Jungle Missions are now unlocked. Your first goal is to get 300 Jungle missions, and 100 Tarnished Wheels. The wheels drop from the Nin mission Sloping Hill, and three rare missions; running Nin missions is probably easiest. However, to get these drops, The Flash MUST be set as your current Opening Theme, and you MUST run Mega Missions, or nothing will ever drop. Crank 0 is recommended, as these missions are HARD. No Allies or Summons can help you, and aside from a trio of special Jutsu learned later, no Jutsu beyond RedEye/WhiteEye/Flying Thunder God/Escape Jutsu can be used.

Several Missions have nothing in them. Several other Missions give either +11% or +22% Item Find Chance for the Day, making it easier to find Items in the Missions that actually drop some.

The early goals are two-fold:
1) Successfully complete 300 Jungle Missions. This unlocks the Quest Crunch Time, which requires R00T Rank to complete, along with a Doujutsu 30d500s Rolling Challenge. Completing the Quest gives you the Crushed Pocketwatch, a plot-important Perm.

2) Collect Tarnished Wheels from Mission Drops. It's probably easiest to run Nin-missions, the mission Sloping-Hill drops them, and the only other missions that give them are rare. These can be appraised at the shop, but it's advised to wait, as having 100 of them unlocks the next Quest, Gears of War, which requires the Crushed Pocketwatch, as well as a Doujutsu 35d50s Challenge. Completion lets you begin work on repairing the Pocketwatch, and at this point, you're safe to Appraise all your Wheels.3

Second time around note: Crunch Time loops but Gears of War does not, nor do the tarnished wheels. You will need to collect another 100 tarnished wheels and do gears of war again.
Once you redo gears of war you are able to learn the 3 pocketwatch jutsus (which are not actually required in later seasons, but they still help a lot) and then go to the section titled "The Red (and Blue and Green) Thread of Destiny".

A Stopped Watch

With Gears of War complete, Repairs to the Pocketwatch can be attempted in the Workshop Menu. This requires Gearwheels acquired from appraising Tarnished Wheels. Gearwheels come in 7 varieties, Small, Medium, and Large Gearwheels of either Bronze or Silver, and Broken Wheels, which are useless. Repairing the Pocketwatch takes the form of solving a series of math problems.

Each size of Gearwheel as a numerical value assigned to it, and can be added together or subtracted, with the Goal being to match a given Number.

Step by step, the Pocketwatch will be repaired, until it becomes the Cracked Pocketwatch. Repairing the watch to this point does several things for you. One, it unlocks the If I Could Turn Back Time Trophy. Second, it can teach you 3 new Subroutine Jutsu that can be used in Jungle Missions, although they cost 50 Million JXP to learn, and cost 1100 Chakra initially. Lastly, it unlocks several new Jungle Missions.

A Monumental Task

(If this is your second time doing Hero's Quest, skip to "The Red (and Blue and Green) Thread of Destiny". Completion of this section loops.)

With the Cracked Pocketwatch in hand, 8 new Missions will open up, The First Monument, up to The Eighth Monument. These Missions are harder still than the other Missions, and require the use of the Shift to Drift Bloodline to complete. These can all be discovered through Stat Specific searching; General Missions aren't required.

The First, Second, and Third Monuments are all Gen.
The Fourth and Fifth Monuments are Nin.
The Sixth and Seventh Monuments are Tai.
The Eighth Monument is back to Gen.

Beating each of these Missions rewards you with an Unfinished Composition, however, each Monument requires you to have obtained the Composition from the previous one, so you MUST do them in order, from First to Eighth. Not even Greass will help you get a Composition from a Monument further ahead in the order.

A Door to the Past

Make sure to set your opening theme to The Flash the day before.

Once you have all 8 Compositions, a new Quest will open up, called R:NG. Aside from a single check for The Flash this quest is entirely plot.

At the end, you'll get The Touch, and thus the Stand Tall Trophy (if you didn't already have them), and a new Theme… the HIGHLY Spoileriffic Redheaded Ninja Girl Theme.

The Red (and Blue and Green) Thread of Destiny

With the Redheaded Ninja Girl Theme active, several of the Jungle Missions which didn't drop anything now have a new set of Drops. These Missions are the Flower Field and Outcropping Missions for each stat. The Gen version of these Missions drop 11x Green Filament, the Nin version of these Missions drop 11x Red Filament, and the Tai version of these Missions drop 11x Blue Filament.

Another mission, Lonely Field drops 11x White Filament, but the use for these is currently unknown.

Once you have at least 1 of each Green, Red and Blue Filaments, and with the Redheaded Ninja Girl Theme active, a new quest opens up.

She's Got the Look

The Quest is titled The Look, and it is rather difficult to complete, having a series of tough Stat Checks that must be completed. The first is Gen 60d50s, the second is Nin 65d40s, and the last is Tai 30d110s. Use of the three Subroutine Jutsu that the Pocketwatch teaches is highly recommended, as is setting your reaper blood call to the appropriate state for each check (Shikai, Cobra Kai, and Bankai, in that order). Beyond that, you must also have all four of the Party House Girls: Kagamin, Tsukasa, Yuki-chan, and Kona-chan

Like the R:NG Quest, before it, this Quest is mostly Plot. Sit back, and watch as what you THOUGHT you knew about the story takes an abrupt turn sideways. When it's over, you'll have achieved the new Protagonist Rank, and you'll be rewarded with the The Sky Will Strike Trophy.

THIS MARKS THE CURRENT ENDPOINT UNTIL THE RELEASE OF THE NEXT PART OF HQ

At this point, it's interesting to note that successfully completing The Look reveals the true nature of the Jungle. Several missions transform entirely, for instance what used to be Flower Field Gen/Nin/Tai is now Field of Skulls Gen/Nin/Tai, some just receive new Descriptions or Success/Failure Messages. They do, however, all retain the same Difficulty and required Successes, and will still drop the same Items.

Abbreviated Version (Less Text-y)

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