How to unlock:
To unlock Glowslinging, you need to complete the quest The Light Fantastic. To complete this, you need
- The Light Fantastic BillyCon Effect, awarded for going to the Billy Idol when you have
- Mr. Smith
- The Glow or the Glowslinger permanent effect (finish the Rave at 1600+ Excellence1)
Finishing the quest unlocks Glowslinging, and gets you the Overworld theme Power of Sound, which gives you +1 Glowslinging Attack Levels.
For an introduction and guide to progressing through Glowslinging, take a look at the GS Guide.
Practice your Glowslinging:
You can practice Glowslinging by going to the Billycon main page: the option is at the top.
Travel the land, testing your skills against other warriors!
Practice your Glowslinging >
You can pick different area to fight from: each has a number of Turfs you need to have to unlock it, a Base Levels value (the minimum level in each stat that opponents will have), and Base Talent (how much base Talent a win earns you). If you get 11 wins in a area, you unlock the option to fight that area's boss: defeating the boss turns that area into a Turf.
A fight consists of turns in which your opponent and you each pick an Attack Skill to use. Each skill has its own special effect, and defeats one skill and crushes another skill.
Each level in the skill you selected gives you a single die: if your skill defeats the one your opponent picked, you get +1 level, and if your skill crushes the one your opponent picked, you get +2 levels. The base range of the die is 6: in addition, your Spin is added to the range, and if you've already used the move once before, your Risk is subtracted from the range. You start with 1 Spin and 0 Risk, and some skills, equipment and EX attacks change your and/or your opponent's Spin and/or Risk.
The player with the highest sum wins and deals damage to the other player (in case of a tie, both take damage):
- Base 1
- -1 if both used the same move
- +1 if the damage-dealing player used a Skill which crushes the Skill the damage-taking player used
- +1 if the damage-dealing player used the Alpha Cancel Skill
- Some abilities, items, and EX Attacks can also influence the damage taken by both parties.
This repeats until one or both players are reduced to 0 or fewer HP. Your starting HP is 5 + 2x your Flipping Out level.
After a certain amount of turns (starting in turn 40 on Bridge), both players will take 1 damage each turn ("You both start to tire!") .
Every turn, each player's EX Gauge increases by 20 points (with a maximum of 300). If the opponent's move defeats their own, an additional 20 points are added. Finally, if the opponent's move crushes their own, 40 additional points are added, to a total of 60 points. When a player's EX Gauge is high enough, they can use EX Attacks along with their move, which uses up 1 to 3 "EX" (1 EX is 100 points on the EX Gauge). A player who uses an EX Attack does not gain any regular EX that turn.
See the Glowslinging Strategy Guide page for area-specific strategies and billy idol boss (particularly for the last one, who is a puzzle boss) strategies.
Gambits are special move sequences that can be used while glowslinging. All known sequences give a boost to the player's EX gauge.
|Triple Triad||+20 EX||Use any attack 3 times in a row||FA-FA-FA, GC-GC-GC|
|Crescendo||+40 EX||Use each attack once, in ascending order2||WR-TP-GC-FA-AC, GC-FA-AC-WR-TP|
|Denouement||+40 EX||Use each attack once, in descending order3||AC-FA-GC-TP-WR, GC-TP-WR-AC-FA|
|Deadly Rave||+300 EX||Use each attack twice in a row, in a specific order4||FA-FA-TP-TP-AC-AC-GC-GC-WR-WR|
After winning a lot in a turf, you can choose to "auto-win" duels.
- When you win a battle in an area, no matter how many fights you spent on it, you get 1 Streak. This continues until you have 11 Streak.
- When you lose / don't finish a battle in an area, and you have less than 11 Streak in that area, you lose all your Streak in that area.
- if you have 11 Streak in an area, you may choose as your attack to A: set your opponent's HP to zero with your attack AND B: turn off the perfect victory bonus AND C: turn off the nail-biter bonus, by selecting 'AutoSmash'.
Getting the Nailbiter bonus (finishing a fight with 2 or less HP) also makes you lose your streak.
Winning fights earns you the base talent of the area in which you fought. A loss gives 1/4 the Talent of a win, rounded down.
Talent is used to increase your Attack Skills or Talent Skills, at a 1-Talent-for-1-XP ratio: however, you cannot spend Talent on an Attack Skill that is 2+ higher than another Attack Skill, and your Glowsticking level is the maximum level you may raise Attack Skills to with Talent. You can also spend Talent to learn EX Attacks or Abilities from your allies, which you can then equip.
Winning 8 fights in an area gives you appetite depending on the lowest area you fought in. After you have received the bonus, fighting in a lower turf does not "take away" the difference in appetite.
|Area||Turfs Needed||Ally Needed||Base HP||Levels||EX Attacks||MikuMiku||Base Talent||Lowest area bonus|
|Ice Cream Line at the Buffet||1||Bruce Sr.||10||3-4||Dark Strike, Wave of Discord, Shadow Focus||Gamma||60||+10 Appetite|
|Comic Book Store||1||Bruce Sr.||10||4-5||Dark Strike, Wave of Discord, Shadow Focus||Gamma||80||+10 Appetite|
|Parking Lot||3||Nadeshiko||20||5-7||Wave of Discord, Shadow Focus||Phi||150||+30 Appetite|
|Rooftop||3||Nadeshiko||20||6-8||Wave of Discord, Shadow Focus||Phi||200||+30 Appetite|
|Rickety Bridge||3||Nadeshiko||20||7-9||Wave of Discord, Shadow Focus||Phi||250||+30 Appetite|
|Dramatic Cliff||6||Nadeshiko Lvl. 2||30||8-9||Dark Whirlwind, Shadow Focus||Tau, Tango||400||+40 Appetite|
|Traintop||6||Nadeshiko Lvl. 2||30||9-10||Dark Whirlwind, Shadow Focus||Tau, Tango||450||+40 Appetite|
|Spire Summit||8||Lil Ro Lvl. 2||40||10-12||Wave of Discord, Dark Wave||Delta, Tango||600||+60 Appetite|
|Clock Tower||8||Lil Ro Lvl. 2||50||11-13||Wave of Discord, Dark Wave||Delta, Tango||700||+60 Appetite|
|The Portal of Awesome||10||?||111||11-14||Dark Whirlwind, Dark Absorption, Wave of Discord, Dark Wave||Alpha, Beta, Tango||1000||+80 Appetite|
Skills & Attacks
|Noisy Cricket||+3 to Attack Total||1EX||Taught by Mr. Smith Lvl. 2 for 200 Talent|
|Flashy Thing||Set all move uses to zero||3EX||Taught by Mr. Smith Lvl. 2 for 500 Talent|
|Fang of Emptiness||+200 EX Gauge, -2 HP6||1EX||Taught by Bruce Sr. Lvl. 2 for 500 Talent|
|Judgement Javelin||Damage taken is done to opponent as well||3EX||Taught by Bruce Sr. Lvl. 2 for 1000 Talent|
|Mystic Eyes||If Crushed, +4 Levels||1EX||Taught by Nadeshiko Lvl. 2 for 5000 Talent|
|Look at my Horse||See opponent's next move (100% accuracy)||3EX||Taught by Nadeshiko Lvl. 2 for 2000 Talent|
|Mrrrphlmrph||-2 to Damage taken this round||1EX||Taught by Bucketface for 5000 Talent|
|HMMNHPRMMMMM||+2 levels||2EX||Taught by Bucketface for 8000 Talent|
|Koi-Koi Rekka||+2 Damage on successful hit||1EX||Taught by Lil' Ro Lvl. 3 for 5000 Talent|
|Kin Goku Satsu||+10 Damage / +10 Levels on successful Crush, -50% Talent||3EX||Taught by Lil' Ro Lvl. 3 for 11000 Talent|
|The Sound of Silence||Listen to how close you are to a Gambit||3EX||Obtained from Billy Idol boss 4|
|Dark Strike||+5 to Total||1EX||Unobtainable|
|Wave of Discord||Both Spins set to Zero||2EX||Unobtainable|
|Shadow Focus||Set User's Risk to Zero||3EX||Unobtainable|
|Dark Whirlwind||+3 Spin7||1EX||Unobtainable|
|Dark Wave||Permanent +2 Levels||3EX||Unobtainable|
|Dark Absorption||1 Damage8||1EX||Unobtainable|
|Infinite Silence||11 Damage||3EX||Unobtainable|
|Trek for Extra Fights||+1 Duel per Trek||Glowslinging Main Menu9|
|Train||+2, +3 or +4 Duels||BillyCon Rave, only available once you have Fateful Encounter|
|Control Rod||+1 Duels||Permanent Item|
|Dramatic Battler||1: +1 Duels
2: +2 Duels
3: +3 Duels, +20% Talent
|Big Ro 2||+1 Duels||Big Ro Lvl 2 in team overnight|
|Firefly Cage||+2 Duels||FarmVale alternate A-Rank prize|
|Glowslinger||+1 Duels||BillyCon Effect|
|Power of Sound||+1 level on attacks||Theme|
|Mr. Smith Lvl. 2||+1 level on attacks||Ally in team|
|Bruce Sr. Lvl. 2||+100 EX Gauge at start||Ally in team|
|Nadeshiko Lvl. 2||+10 Glowslinging HP||Ally in team|
|Bucketface||+2 Opponent Glowslinging Risk||Ally in team|
|Lil' Ro. Lvl 3||+3 Spin||Ally in team|
|Dance||+10% Talent for every Dance level||BillyCon Skill|
|Per Fight Bonuses|
|Perfect Victory||+50% Talent||Didn't lose HP from a normal attack|
|Nail Biter||+10% Talent||Won the fight with 2 or less HP|
|Stomping Grounds||+25% Talent||Won in a "Defeated" Turf|
Abilities & Items
You can equip up to three Items/Abilities at any one time.
|Hit Confirm||20% Chance to steal a non-MikuMiku move in a non-boss fight(stacks)||100 Talent||Taught by Mr. Smith|
|Discerning Eye||+11% Talent||200 Talent||Taught by Mr. Smith|
|Limited Blade Works||Cumulative +1 to Total, max +1111 (does not count towards total slots)||11000 Talent||Taught by Mr. Smith Lvl 212|
|Eye of the Mind||Start with +100 EX Gauge (does not count towards total slots)||11000 Talent||Taught by Bruce Sr. Lvl 213|
|My Horse Is Amazing||+20% Talent for this match (does not count towards total slots)||11000 Talent||Taught by Nadeshiko Lvl 214|
|Nine Lives||+11 HP (does not count towards total slots)||11000 Talent||Taught by Bucketface|
|Avalon||-1 Damage Taken (does not count towards total slots)||11000 Talent||Taught by Lil' Ro. Lvl 3|
|Excalibur||+1d6 Damage (does not count towards total slots)||11000 Talent||Taught by Lil' Ro. Lvl 3|
|Aerial Rave||+10 EX Gauge per move||-||Stolen from Trash Can|
|C-C-C-Combo Breaker||+1 Level if took damage last turn||-||Stolen from Trash Can|
|Overhead Smash||Alpha Cancel does +1 Damage||-||Stolen from Trash Can|
|Ice Cream Line at the Buffet|
|Practiced||1 Use does not activate Risk||-||Stolen from Selfish Lady|
|Roundhouse||+2 Levels on Crush||-||Stolen from Selfish Lady|
|Comic Book Store|
|Priority||+1 Level on Mirror Move||-||Stolen from Tokyo Joe|
|Autoguard||+5 HP||-||Stolen from Tokyo Joe|
|Leg Warmers||20% chance to not be affected by risk||-||Stolen from Slow Cart Lady|
|Final Stage||Starting HP is set to 1||-||Stolen from Slow Cart Lady|
|Pursuit Attack||10% Chance to steal a non-MikuMiku move in a non-boss fight (stacks)||-||Stolen from Roof Zebra|
|Poke||Double chance to fight an enemy with a stealable move in a non-boss fight||-||Stolen from African Swallow or Bridgekeeper|
|Cross Up||+1 Damage if you did Damage last turn||-||Stolen from Shadow (magical)|
|Weighted Weapons||Frame Advantage gets +1 Spin||-||Stolen from Train Robber|
|Fierce||+1 Level on Beat||-||Stolen from Train Robber|
|Rushdown||20% Chance to steal a non-MikuMiku move in a non-boss fight (stacks)||-||Stolen from KickingMiku|
|Whirling Blow||+1 Range to your least-used attack||-||Stolen from BerserkMiku|
|The Portal of Awesome|
|Unified Field Theory||EX gauge cannot be affected by opponent||-||Stolen from various PoA enemies|
|MikuMiku Gamma||+1 to Total||-||Unobtainable|
|MikuMiku Phi||+5 to Total||-||Unobtainable|
|MikuMiku Tau||+5 to Total, +1 Damage||-||Unobtainable|
|MikuMiku Tango||+1d3 Damage, +20 EX per move||-||Unobtainable|
|MikuMiku Delta||+5 to Total, +1 Damage, not affected by Risk||-||Unobtainable|
|MikuMiku Beta||+8 to Total, +1 Damage, not affected by Risk||-||Unobtainable|
|MikuMiku Alpha||+11 to Total, +11 EX per Damage received||-||Unobtainable|
|MikuMiku Omega15||Heals to 11 HP at the beginning of each round, +1 Levels per round, Not affected by Risk or random damage||-||Unobtainable|
You will need to reacquire allies of the at least the specified level in order to access their areas. Once you have won16 The Portal of Awesome you will always have access to it. Instead of winning a boss battle to level/acquire your allies, you merely have to win a fight in the appropriate area.
Nadeshiko (and likely Lil' Ro) do not have to be in your team in order to level by winning.